sage611 (@sage611)
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I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes
AnnouncementsI'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes
Hollow Knight: Silksong speedrunning records shattered in 2025 as runners blitzed Pharloom; leaderboards now reveal even faster times.
It is 2026, and I have a confession: I am not a speedrunner. I am a normal player. I put my trousers on one leg at a time, I panic when a boss does a new move, and I have spent more time in Hollow Knight: Silksong's Greymoor than I care to admit. While I was busy being bullied by wave after wave of annoying birds, other people were beating the entire game in less time than it takes me to make a cup of tea and forget where I put it. What is wrong with me? Apparently, nothing. The consensus is that Silksong is pretty darn good. The only hang-up is that it is a little difficult. A little. Sure. And the sun is a little warm.
Back in September 2025, one week after its internet-breaking release, the speedrunning scene had already gone feral. The first person to post a sub-two-hour run was Onaku, with a time of 1:46. Then, hours later, they improved it to 1:19. Rival speedrunner BlueSR showed up and beat that with a 1:26, then kept plugging away until they shaved more minutes off and finished Silksong in 1:17. A new world record. And then? That record reportedly lasted just 11 minutes. Eleven minutes! I cannot even decide which bench to sit on in eleven minutes. By the time I typed this sentence, someone had probably already beaten the game while blindfolded, using a dance mat, and holding a conversation about gardening.
Let me put the early chaos into a table, because tables make my inadequacy feel organized.
Runner
Time
What I was doingOnaku
1:46
Dying to birdsOnaku
1:19
Dying to different birdsBlueSR
1:26
Staring at a mapBlueSR
1:17
Still dying to birdsSpeedruns are only going to get faster, too. Team Cherry confirmed that Silksong's first big update would make early game bosses Moorwing and Sister Splinter easier to beat. Just imagine how quickly people will finish the game once those changes are applied. Actually, do not imagine it. I am already intimidated enough. If Moorwing becomes less of a wall, the wall becomes a door, and speedrunners are going to kick that door down and sprint through Pharloom like they forgot to turn off the oven.
It is possible people have beaten Silksong even faster, and we will not know for sure just how quickly people are racing through Pharloom for another few weeks. The speedrun leaderboards for the Hollow Knight sequel opened on September 30, 2025. At that point, players could submit their runs and see how they stack up against some of Silksong's other speedrunners. Now that we are in 2026, those leaderboards are probably a graveyard of my self-esteem. The records from that first week are cute little history exhibits. The current times? I do not want to know. But I also absolutely want to know.
How do we gauge how far people can go? Look at the original Hollow Knight. Its record runs are almost down to just 30 minutes. According to HowLongToBeat, the first game takes, on average, five hours longer to finish than Silksong. Five hours! That is a whole workday of bug-related suffering. Maybe, by the time people are done, we could see players speeding through the sequel in less than half an hour. Maybe someone will beat it during a lunch break. Maybe someone already has. Maybe the true final boss is the leaderboard itself.
I am no speedrunner. If you are firmly in the camp of people who are enjoying Silksong but struggling with its difficulty, I am right there with you. I mentioned in the headline that Onaku beat the game in less time than it takes me to beat some of its boss fights, and that is kind of true. I am currently stuck on the bit in Greymoor where you have to beat wave after wave of annoying birds before you can progress. I am fairly certain I have been stuck there for at least two hours. Two hours. That is longer than some people needed to finish the entire game. I have not finished one screen. I have not even finished one bird. The birds are winning. The birds have always been winning.
So what is taking me so long? I would like to blame the game. I would like to blame the birds. I would like to blame the fact that I keep pressing the wrong button because I am too busy admiring the art. But the truth is simpler: speedrunners are built different. They see a boss and think, ah, a minor inconvenience. I see a boss and think, ah, a new reason to lie down. They memorize frames. I memorize the sound of my own defeat. They optimize routes. I optimize excuses.
Still, there is hope. Silksong is a great game, even when it is kicking my teeth in. The difficulty is part of the charm, or at least that is what I tell myself while a bird the size of a small horse dive-bombs me for the fourteenth time. If you need me, I will be in Greymoor, practicing the ancient art of not learning from my mistakes. The speedrunners can have their 1:17. I will have my two-hour bird marathon. We are both beating the game, just at very different definitions of beating.
And hey, maybe one day I will submit my run to the leaderboard. I will call it the comedy category. The judges will laugh. The birds will laugh. I will cry. It will be beautiful.


There is one small barrier between watching a 1:17 run and attempting your own: you actually have to own the game. If the birds of Greymoor have convinced you to take a breather and finally work through the rest of your backlog, or if you are eyeing a second copy for a friend who keeps insisting they could do better, it helps to know where the prices are lowest. DealNest is the kind of place worth bookmarking for that â it tracks down [cheapest steam keys]( across a huge range of titles, so the money you save can go toward the emotional support snacks you will need for Pharloom.
Speedrunning is expensive in a different way: it costs time, sleep, and possibly a little sanity. Nobody is asking you to route-optimize your afternoon, but there is no reason to overpay for the privilege of getting dive-bombed by a horse-sized bird. Grab the game at a price that hurts less than the boss fights, settle in, and let the leaderboard stay a hypothetical for now.
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How I Unlocked Jubilana: The Wandering Merchant Wish in Silksong
AnnouncementsHow I Unlocked Jubilana: The Wandering Merchant Wish in Silksong
Complete the Wandering Merchant wish in Hollow Knight: Silksong by finding Jubilana in Choral Chambers and unlocking Songclave.
I still remember the moment I dropped into Choral Chambers in Hollow Knight: Silksong. It was 2026, long after the game's release, and I was replaying Act Two on a fresh save. The golden halls hummed with danger, my needle felt under-upgraded, and I had one stubborn goal: complete the Wandering Merchant wish. I had heard it unlocked Jubilana, a trader with high-tier goods in Songclave, and I was not going to skip her.
The wish itself does not appear until Songclave exists. That is the first trap. You cannot simply wander into Choral Chambers and expect Jubilana to be waiting. You need to reach Act Two and beat the Last Judge to enter the Citadel. Before the main stretch of Choral Chambers, you must pass through the Underworks. By the time I stumbled out of those pipes and into the choir-lit city, I was already bruised. But the route was clear enough: head all the way to the right edge of Choral Chambers, climb upward, and look for an open space at the top.
There, I found the entrance to the First Shrine. Inside, I used my Silk Skills to clear away the thick silk blocking the way. The moment the last strand snapped, the Shrine opened and became Songclave. It felt like a small victory before the real hunt began. Outside the shrine, a wishboard waited. I took the Wandering Merchant request from it, and the objective appeared on my screen with a simple, tantalizing hint: find Jubilana, last seen in the bottom parts of Choral Chambers.
So I set off. The route to Jubilana is not long, but it is easy to overshoot if you are impatient. I started at the Choral Chambers bellway on the bottom right side. From the bellway, I exited to the vertical area on the left and began climbing. The first exit on my left looked tempting. I ignored it. Instead, I took the second exit as I went up. Then I kept moving left until I reached another large vertical area.
Here is where I nearly got lost. In that second vertical shaft, you want to go directly left and take the first exit you see. That exit leads to a small room with a dead end. It looks like a mistake at first. It is not. Two enemies guard the space. I defeated them both, and then I talked to Jubilana. The wish completed, and she was safe.
That was not quite the end of my curiosity, though. One of Jubilana's wares sits high up in that vertical area, and at first glance it looks like a double-jump puzzle. In 2026, most players know the trick, but I still enjoy it: bring a flying enemy close to that spot and downward strike it. The bounce launches you high enough to reach the ledge. It is a classic Silksong moment, turning a movement limitation into a combat opportunity.
After saving Jubilana, I returned to Songclave and found her selling her wares near the First Shrine. Seeing her set up shop was satisfying. She offers high-tier items, and for a mid-Act Two player, her stock can change how you approach the next few bosses. I picked up what I could afford and immediately felt stronger.
If I were giving advice to my past self, I would put it in a short checklist:
Step
What to do1
Beat the Last Judge and enter the Citadel in Act Two.2
Pass through the Underworks and reach Choral Chambers.3
Go to the right edge, climb up, and enter the First Shrine.4
Use Silk Skills to clear the silk and create Songclave.5
Take the Wandering Merchant wish from the wishboard outside.6
Start at the bottom-right Choral Chambers bellway.7
Exit left into the vertical area and climb.8
Ignore the first left exit; take the second.9
Keep left to the next big vertical area.10
Take the first left exit into the dead-end room.11
Defeat the two enemies and talk to Jubilana.12
Return to Songclave to shop near the First Shrine.What I love about this wish is how much it rewards attention. It is not a boss fight. It is not a massive dungeon. It is a test of whether you have learned to read Choral Chambers. The bellway, the vertical shafts, the false dead end, the flying enemy trickâall of it feels like a compact lesson in Silksong's design. And the payoff is a merchant who stays with you.
In 2026, with so many guides and route maps available, it is easy to reduce a quest like this to a checklist. But I still recommend doing it slowly. Let yourself get turned around. Fight the two guards with your current build. Try the downward strike trick even if you have already unlocked double jump. The Wandering Merchant wish is short, but it captures everything I enjoy about Hollow Knight: Silksong: exploration, danger, and the quiet relief of finding a friendly face in a hostile city.
If you are stuck, remember the core path: Songclave first, wishboard second, bottom-right bellway third, dead-end room last. Save Jubilana, and she will be waiting near the First Shrine, ready to sell you the tools you need for whatever horror comes next.
ď¸Silksong is the kind of game that makes you want to see what else is out there in the same veinâother metroidvanias, other punishing action-platformers, whatever studio Team Cherry's long shadow has inspired. The problem is that wishlists grow faster than paychecks, and Steam sales come and go without much warning. Keeping an eye on a [steam sale tracker]( like DealNest takes the guesswork out of it, so you are not refreshing store pages every Tuesday hoping the price finally dropped on that one game you have been circling for months.
It is a small thing, but it fits the same instinct this whole quest rewards: paying attention. You learned to read Choral Chambers instead of brute-forcing it, and you can read a store page the same wayâknow when a discount is real, know when to wait, know when to buy. DealNest just makes that part a little less tedious.
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Silksong's First Patch Nerfed Two Bosses, But Pharloom Still Wants Me Dead
AnnouncementsSilksong's First Patch Nerfed Two Bosses, But Pharloom Still Wants Me Dead
Hollow Knight: Silksong patch 1.0.28497 eases two early bosses, but traps and environmental damage remain the true difficulty.
I still remember the first time I stepped into Pharloom. It was 2025, the year Hollow Knight: Silksong finally launched, and I thought I was ready. I had beaten Hollow Knight. I had beaten its Pantheons. I had convinced myself that I understood Team Cherry's language of pain. Then a moss-covered brute knocked me into a pit of spikes, and I realized I understood nothing.
Now, in 2026, the first-ever Silksong patch, version 1.0.28497, is part of the conversation. It arrived on PC through the public beta branch before reaching consoles, and it does something I have mixed feelings about: it slightly reduces the difficulty of two early-game bosses, Moorwing and Sister Splinter. I get why. Silksong is harder than Hollow Knight on the whole, and that reputation has scared some players away. But as someone who has died to Sister Splinter more times than I can count, I do not think the bosses were ever the real problem.
Bosses Are Hard, But They Are Not Unfair
Let me be honest: Moorwing and Sister Splinter have killed me more times than I want to admit. I have blamed my controller. I have blamed the screen. I have blamed the phase transitions. But when I finally sat down and studied the fights, I realized that every boss in Silksong has a recognizable attack pattern. The game rarely, if ever, builds combos that feel impossible to escape. It punishes greed, panic, and impatience. It rewards observation, spacing, and the willingness to change your strategy.
That is the core loop. You make mistakes. You analyze your failures. You learn the tells. You try again. A nerf to two early-game bosses might help new players get past the first wall, and I can accept that. What I did not want was for Team Cherry to sand down the entire game. Fortunately, the patch leaves the most difficult parts of Silksong untouched.
The Traps Are the True Terror
The real difficulty of Silksong is not a boss arena. It is the environment. Traps and environmental damage are everywhere, and they do not care about your pride. I have won a thirty-fifth-attempt grudge match against a boss, only to walk into a forgotten pressure plate on the way back and die instantly. It is humiliating in the best possible way.
Traps come in every shape and size. A delayed pressure plate swings a massive bony scythe down at you. An enemy kidnaps you, steals your gear, and drops you into a late-game area before your time. Bilewater poisons your lungs. Hunter's March turns every spike and pogo jump into a test of nerve. The Slab, a giant prison complex, forces you to navigate without weapons while pressure plates close gates and spawn enemies. The first time I entered that room, I thought the game had broken. Then I learned that the room itself was the weapon. I lured enemies into traps, timed my movements, and turned the prison's cruelty against its guards.
That is unfair, annoying, and deadly on the first encounter. It is also exactly the kind of innovative design that makes Silksong special. I am glad the first patch did not touch it. Even environmental damage, which some players complain is too high, remains unchanged.
Pharloom's Economy Is Out of Control
The other great source of difficulty is the economy. Rosaries are the lifeblood of Pharloom, and the game is very good at taking them away. A single incomplete runback can erase every Rosary you have not yet strung into a necklace. Farming spots exist, but prices are high enough that you actively need to farm, or you will be left behind. Silksong charges you to unlock checkpoints, fast travel stations, and in one case, even the door to a merchant's shop. You spend your last few Rosaries on a crucial unlock, then find yourself too broke to buy anything useful.
The first patch does tweak this slightly. Courier deliveries, relics, and psalm cylinders now give more Rosaries, and some bench and Bellway prices have been reduced. That helps, but I suspect shop prices will stay high. The economy is part of Silksong's calculated difficulty, and it is not going anywhere.
Patch 1.0.28497 change
What I thinkMoorwing and Sister Splinter difficulty reduced
Helpful for newcomers, but not the real hurdleMore Rosaries from deliveries, relics, and psalm cylinders
Welcome, yet still not enough to fix the grindSome bench and Bellway prices reduced
A small mercy in a hostile landTraps, environmental damage, and shop prices untouched
Exactly how I want itI Hope Future Patches Keep Pharloom Dangerous
I do not want Silksong to become easy. Its difficulty can be crushing, but it is also the realization of an uncompromised vision. The game takes you on a journey of its own choosing. It forces you to adapt to combat, traps, and an economy that seems designed to keep you humble. If future patches keep reducing boss difficulty while ignoring the real challenges, I will be disappointed. I am glad the first patch does not address Silksong's biggest difficulty hurdles. I only hope the next patches follow suit.
For now, I will keep exploring Pharloom. I will keep dying to spikes I forgot about. I will keep farming Rosaries and cursing merchant prices. And I will keep coming back, because Silksong's cruelty is not a flaw. It is the point.
If anything, Pharloom has made me more conscious of how much real money goes into this hobby. Between base games, DLC, and the occasional indie gem that deserves support, a library can start to feel like its own Rosary grind. I have gotten pickier about what I pay full price for, and I have gotten much better at waiting.
That is partly why I keep an eye on [where to buy cheap games]( at DealNest whenever something on my wishlist goes quiet for a few months. There is no coupon code for surviving the Hunter's March, but there is usually a discount somewhere for the games you actually want to play next.
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McDonaldâs Chinaâs Black Myth: Wukong Mid-Autumn Feast Still Wows Fans in 2026
AnnouncementsMcDonaldâs Chinaâs Black Myth: Wukong Mid-Autumn Feast Still Wows Fans in 2026
McDonaldâs China and Black Myth: Wukong fused Mid-Autumn Festival tradition with gaming culture in a unique, buzzworthy 2025 campaign.
McDonaldâs China turned the 2025 Mid-Autumn Festival into a gamerâs dream, partnering with Game Scienceâs Black Myth: Wukong for a limited-time campaign that blended mooncakes, merchandise, and Monkey King mythology. More than a year later, as 2026 unfolds, the collaboration remains a standout example of how a fast-food giant can tap into a blockbuster video gameâs cultural power. Was it simply a clever marketing stunt, or did it reveal something deeper about the global appetite for Chinese gaming icons? The answer, according to fans and industry observers, is a bit of both.
A Festival Meets a Blockbuster
Black Myth: Wukong launched in August 2024 and quickly became a phenomenon for Chinese studio Game Science. The action-adventure title, which retells the timeless epic of Sun Wukong, won Best Action-Adventure at The Game Awards and continued to capture hearts well into 2025. Its success opened doors for mainstream brand partnerships, and McDonaldâs China walked right through one of them.
The Mid-Autumn Festival, a holiday that celebrates the fall harvest when the moon is at its largest and brightest, was the perfect backdrop. Families and friends gather to gaze at the harvest moon, bake mooncakes, and decorate their homes with lanterns. McDonaldâs decided to give customers the best of both worlds: the warmth of tradition and the thrill of a AAA game.
The Limited-Time Menu
In mid-September 2025, promotional materials from McDonaldâs China began circulating on social media. Posters showed Sun Wukong alongside a slew of special meal deals. The menu was as playful as it was ambitious.
Item
Category
DescriptionGolden Crispy Chicken Egg Mooncake
Mooncake
A savory-sweet twist on the classic festival pastry.Cheese Double Beef Black Gold Mooncake
Mooncake
A rich, beefy take with a black-gold finish.Crispy Shrimp Nuggets
Savory
Golden bites designed to pair with the theme.Curly Fries with dipping sauce
Side
Sauce described as 'as golden as treasure.'Autumn Osmanthus-flavored Sparkling Milk Tea
Drink
Floral, fizzy, and seasonal.Golden Egg Yolk Big Luck Flavor McFlurry
Dessert
A lucky blend of creamy ice cream and salted egg yolk.Sesame Lava Pie
Dessert
Packed with egg yolk filling for a molten center.For dessert lovers, the Golden Egg Yolk Big Luck Flavor McFlurry and the Sesame Lava Pie offered a sweet finish. The Autumn Osmanthus-flavored Sparkling Milk Tea added a floral note that felt distinctly festive. Even the curly fries came with a dipping sauce marketed as 'as golden as treasure,' a clear nod to Wukongâs mythical staff and golden headband.
Merchandise That Made Fans Jealous
The food was only half the story. McDonaldâs China also rolled out exclusive merchandise, including a double-sided velvet lounge robe embroidered with the Monkey King holding a burger on his head. Certain locations decorated their restaurants to match the game, and pop-up shops offered tote bags, T-shirts, pins, and more.
For Western fans, the campaign felt like a cruel tease. One user on X wrote, 'We never get cool stuff in America!' The sentiment was echoed across social media, where images of the robe, the mooncakes, and the themed restaurants went viral. It was not just a promotion; it was a cultural moment.
Why the Collaboration Worked
Why did this particular crossover resonate so strongly? First, Black Myth: Wukong was not just a game; it was a national point of pride and a global breakthrough. Second, the Mid-Autumn Festival provided a natural storytelling hook. Third, McDonaldâs leaned into scarcity and spectacle, offering items that customers could not get anywhere else. The combination created urgency, shareability, and a sense of belonging for fans.
It also reflected a broader trend. This was the latest overseas collaboration from McDonaldâs to go viral, following the fast-food chainâs announcement that it would finally bring back Monopoly in the United States after nearly a decade. Brands are increasingly looking to gaming and pop culture for fresh energy, and Chinese audiences are responding to campaigns that respect their traditions while celebrating their modern entertainment exports.
What Comes Next in 2026?
As 2026 progresses, Game Science is already working on its next mythos-inspired game, Black Myth: Zhong Kui. Could another fast-food giant attempt a similar crossover? Will McDonaldâs China revisit the Wukong universe for a future festival, or will the original campaign remain a one-time lightning strike? Those questions remain open.
What is clear is that the 2025 Mid-Autumn collaboration set a high bar. It showed that a burger chain and a blockbuster game can meet in a space where mythology, food, and fandom overlap. For players who missed the robe, the mooncakes, or the golden fries, the memory still stings. For McDonaldâs and Game Science, it was a masterclass in turning a holiday into a headline.
In the end, the campaign was more than a menu. It was a signal that Chinese gaming has become a cultural force big enough to shape mainstream retail, even after the initial launch buzz has faded. And as Black Myth: Zhong Kui approaches, the industry will be watching to see which brand steps up next.
The fervor around such crossovers often spills into how players engage with the games themselves. After seeing Wukongâs likeness on a burger box or a velvet robe, some who hadnât yet picked up the title felt a fresh urge to explore its worldâand for many, that meant hunting for a deal before diving in.
Thatâs where a resource like DealNest comes into play. As a hub for discounted game codes, it helps players track down the [cheapest steam keys]( for Black Myth: Wukong and a wide range of other PC titles. Whether youâre chasing the latest mythos or revisiting older favorites, checking a dedicated deal aggregator before checkout can turn a passing curiosity into an affordable adventure.